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Each hero’s skill tree has three distinct branches, allowing each hero to fill 3 different combat roles that build on their specialties. We wanted each of the three heroes to really be different from one another, and for players to be able to customize their character to suit their playstyle. Players will need to strategize and depend on each other to advance, really promoting that theme of fellowship that’s at the heart of the Lord of the Rings.Īs players support each other throughout the game, true to the Action RPG genre, they’ll also be building up their own characters. Whether playing single player, couch co-op and split-screen, or hopping on PSN to play online co-op, players will always be part of a 3 player team, each member with specific strengths and abilities. We want to make a game that is fun to play with your friends on the couch, so you can experience more of Middle-earth together. Second, Snowblind Studios has a long history with co-op action RPGs, and The Lord of the Rings is a perfect match for this type of game. So this interdependent co-op at the core of your own fellowship helps tie the gameplay back to the narrative as a whole. First, the story of The Lord of the Rings really emphasizes how important it is to have allies you can trust, work with, and depend on, especially during wartime. We took this direction for a couple of reasons. The game’s “Fellowship of three” is the basis for the unique 3-player co-op experience at the heart of the game. We’re excited to bring fans new experiences in new locations. On their journey to the North, players will explore regions of Middle-earth that have been only hinted at in the books- Fornost, Gundabad and many others- as well as lands that are familiar. The story takes place in parallel to the Ring-bearer’s quest that we all know so well from the books and movies however, the game’s heroes – a fellowship of an Elf, a Ranger and a Dwarf – have been dispatched to the Northern lands of Middle-earth to investigate rumors of an army that Agandaûr is amassing. Players will quickly learn that Middle-earth is a beautiful place, but also a very dangerous place and they must stick with their allies to prevail. On that note, the game will also be the first The Lord of the Rings game to receive an M rating, truly depicting the brutality of war, as portrayed in the literature by making the combat more brutal, it becomes more realistic the way J.R.R. We developed the game as an Action RPG, rather than purely Action or Action Adventure, and this hybrid genre really allows us to spotlight some of the central themes of the books and films – combat and exploration of course, but also character growth and progression, and the theme of Fellowship. The Lord of the Rings: War in the North brings a new story to the table, and we’ve also created a video game experience that I believe is truer to The Lord of the Rings than has been achieved before.
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